Implementing pre-hit displays to increase real-time feedback


As our game type is MMORPG and we've chosen to implement a state synchronization mechanism. To provide a better feedback experience for players, we have incorporated local computations in the client-end. This means damage values don't need to be confirmed by the server first. However, if server verification detects any issues, we will sync back to the server's damage values.

Files

Lumiterra-win-installer.exe (for website download) 115 MB
Jul 06, 2023
LumiterraInstaller.pkg 197 MB
Jul 06, 2023

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