Implementing pre-hit displays to increase real-time feedback
Lumiterra » Devlog

As our game type is MMORPG and we've chosen to implement a state synchronization mechanism. To provide a better feedback experience for players, we have incorporated local computations in the client-end. This means damage values don't need to be confirmed by the server first. However, if server verification detects any issues, we will sync back to the server's damage values.
Files
Lumiterra-win-installer.exe (for website download) 115 MB
Jul 06, 2023
LumiterraInstaller.pkg 197 MB
Jul 06, 2023
Lumiterra
🧑🤝🧑Multiplayers 👩🌾Farm ⚔️Battle 🗺️ Explore
Status | In development |
Author | Lumiterra |
Genre | Adventure, Action, Role Playing, Simulation, Survival |
Tags | Exploration, Farming, MMORPG, Multiplayer, Roguelike, Singleplayer |
Languages | English |
More posts
- 🟪Lumiterra Dev Log #95 – A New Chapter Begins5 days ago
- 🤖 Lumiterra Dev Log #94 — Intelligence Awakened13 days ago
- 🟨 Update #93 — GLUMI Unlocked: Fishing Mechanics, AI Whispers & Yapper Heat19 days ago
- 🟨 Update 92: Colors, Creators & Community Power27 days ago
- Update 91: Testnet Wrap-Up, Creator Sparks & Purple July Hints 👀34 days ago
- ⚔️ Update 90: DAO Votes, Browser Launch & Creative Sparks! 🌟40 days ago
- 🌟 Update 89: Testnet Explodes, MegaDrop Rains, and Lumi Marches Forward!48 days ago
- 🌿 Update 88: Letters, Lightning & Loot55 days ago
- 🌟 Update 87: Guild Vibes, Metal Mutts & Monday Grind62 days ago
- Update 86: Lava Fights, GM Vibes, and Attention Worth Sharing70 days ago
Leave a comment
Log in with itch.io to leave a comment.