Update-2: New Monster Types & Strength-Weakness Mechanism!


Hello awesome gamers!

We're super excited to share a slew of updates and tweaks this week.

First off, the big news: we've introduced a concept of Monster Types, paired beautifully with a Strength-Weakness State Mechanism. This means every monster now boasts unique strengths but also...yup, you guessed it, vulnerabilities! This spicy twist demands a dash of strategy, ramping up both the challenge and fun of our battles.


We've added five distinct monster types: Berserkers, Heavy Tanks, Ranged Attackers, Assassins, and Supports. Each has unique traits. For example, Berserkers, known for their powerful strikes, possess high attack and health, excelling in close combat. They can particularly counter Heavy Tanks, dealing significant damage. However, when Berserker's health gets critically low, they enter a vulnerable state, reducing their attack power and prompting them to flee. Every type has its strengths and weaknesses.

Monster Type Relationship Chart:

Here's a quick rundown of other nifty improvements:

  • Item Descriptions: Got clearer on where they come from and what they do.
  • Crafting Interface: Spruced up that 'Success' UI for a touch more magic.
  • World Dialogues: Now with picture support. A picture is worth a thousand words, after all!
  • Attributes Interface: Refinement for a more intuitive dive into your stats.
  • Daytime Duration: Give the in-game day a little stretch, more daylight for your adventures!
  • Skill Upgrade Page: Streamlined the display logic, making leveling up a breeze.
  • Monster Ranged Attacks: Monster Long Range Attack: The monster dynamically adjusts the angle of the parabolic bullet according to the distance.

And hey, before we forget, our game demo is up and alive on itch! We warmly invite you to give it a whirl and let us know your thoughts. Every piece of feedback, every comment, every shout-out propels us forward. Let’s co-create a game that’s not just strategic but a whole lot of fun! 🥳

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