Update 19: Dungeon Levels, Badge Drops, and Gatherer Skills Enhanced!
Hello, Lumiterra Adventurers!
Date: 2024/4/19
What’s New:
1. Network and Security Enhancements:
Improved underlying network support and security mechanisms for a smoother, more secure gaming experience.
2. Dungeon Admission Level Adjustments:
• Flower Peak Dungeon: Admission level changed from 0-6 to 1-6.
• PvEP Dungeons:
• Level 1-3 changed to 2-4.
• Level 4-6 changed to 5-7.
• Level 7-9 changed to 8-9.
3. Badge Drops Adjusted:
• Badges now drop from slain monsters instead of being rewarded at the end of a dungeon run.
• Higher-level dungeons have an increased chance of dropping badges.
• Exclusive high-level dungeon badges and crafting recipes added.
4. Increased Survivability for Gatherers:
• Level 3 Skill: Dragon’s Agility – Increases movement speed by 20% for 30 seconds, 45-second cooldown.
• Level 6 Skill: Powerful Strike – Knocks back and stuns nearby players for 3 seconds within a 5-meter radius, 8-second cooldown.
5. PvEP Dungeon Hours Adjusted:
New opening hours are HKT 10:00-11:00 and 14:00-15:00.
6. Bow Weapon Adjustment:
Backstepping distance corrected from 5m to 2m.
We’re committed to ongoing improvements and value your feedback. Please share your suggestions and report bugs in the advice and beta2-bug channels on Discord. Together, we’ll continue to build and refine the game.
Thank you for your continued support!
Get Lumiterra
Lumiterra
🧑🤝🧑Multiplayers 👩🌾Farm ⚔️Battle 🗺️ Explore
| Status | In development |
| Author | Lumiterra |
| Genre | Adventure, Action, Role Playing, Simulation, Survival |
| Tags | Exploration, Farming, MMORPG, Multiplayer, Roguelike, Sandbox |
| Languages | English |
More posts
- 🍋 Lumiterra Dev Log #142 · new faces approaching, July loading6 days ago
- 🍋 Lumiterra Dev Log #141 · Agents on the Horizon, Roots Still Growing15 days ago
- 🍋 Lumiterra Dev Log #140 · The World Gets a Story, the Season Gets Closer20 days ago
- 🍋 Lumiterra Dev Log #139 · Fan Built, Season Loading25 days ago
- 🍋 Lumiterra Dev Log #138 · Agents Learn to Stake, the Social Layer Takes Sha...34 days ago
- 🍋 Lumiterra Dev Log #137 · The Wrong Answers, the Right Signals41 days ago
- 🍋 Lumiterra Dev Log #136 · Pizza, $LVMON, and the Players Who Stay48 days ago
- 🍋 Lumiterra Dev Log #135 · Agents Never Sleep, Puzzles Never Tell55 days ago
- 🍋 Lumiterra Dev Log #134 · the card in your hand, the chest at the gate62 days ago
- 🍋 Lumiterra Dev Log #133 · it's about time, the kit is ready67 days ago
Leave a comment
Log in with itch.io to leave a comment.