Update 29: Equipment Upgrades, Dungeon Optimizations, and New Collaborations
Date: 2024/05/25
Hello Lumiterra Friends!
As the week comes to a close, we’re excited to share the latest development progress with everyone. The Beta 2 version will be back soon, and we’ll keep you updated with the latest news. Your thoughts and suggestions are crucial for the continuous improvement and optimization of the game.
Here’s what’s new this week:
🟢 Completed dismantling, recasting, and upgrading functions for equipment to provide better liquidity and more use cases.
🟢 Optimized the dungeon system by lowering entry thresholds, increasing rewards, and adjusting output distribution.
🟢 Completed multi-profession leaderboards and new reward tasks.
🟢 Refurbished and optimized the backpack system.
🟢 Collaborated with projects like Skytopia, Yuliverse, and Spellborne (DM us for collaboration).
Current projects we’re working on:
🚧 Nearing completion of new dungeon maps designed to be more friendly for gathering and farming players.
🚧 Advancing support for non-EVM chains to connect more ecosystem partners.
🚧 Progressing with new ecosystem partner integrations, currently in sync testing.
🚧 Optimizing and adjusting the totem reward mechanism, combining PoW+PoS gameplay for a better experience.
🚧 Advancing mobile performance optimization, progress is on track.
🚧 Drafting the Creator Program.
The white paper has been updated, so don’t forget to check it out! We miss you all; please be patient—we’ll be back soon. ❤️
If you have any suggestions or ideas for this update, feel free to share in the community or submit your feedback.
Lumiterra
🧑🤝🧑Multiplayers 👩🌾Farm ⚔️Battle 🗺️ Explore
Status | In development |
Author | Lumiterra |
Genre | Adventure, Action, Role Playing, Simulation, Survival |
Tags | Exploration, Farming, MMORPG, Multiplayer, Roguelike, Singleplayer |
Languages | English |
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