Update 41: Dungeon Scoring Optimization, Pet Bug Fixes, and More
Date: 2024/07/03
Dear Lumiterra Players,
This update and maintenance will include the following:
• Optimized Dungeon Scoring Rules:
• Score calculation for dungeon levels will now be related to performance, with weighting on kills and damage. Monster kill scores will be based on the player’s damage to the monster.
• Fixed Pet Satiety Bug:
• Pets’ satiety status will now remain consistent when they return home from the open world.
• Spawn Point Adjustments:
• Removed monsters from the New World spawn point.
• Naming Conflict Fixes:
• Addressed naming conflicts in gathering and farming dungeon challenges.
• Pet Health Recall:
• Improved pet health and survivability.
• Other Bug Fixes:
• Fixed other known bugs to enhance game stability and performance.
Thank you for the feedback from the community!
Get Lumiterra
Lumiterra
🧑🤝🧑Multiplayers 👩🌾Farm ⚔️Battle 🗺️ Explore
| Status | In development |
| Author | Lumiterra |
| Genre | Adventure, Action, Role Playing, Simulation, Survival |
| Tags | Exploration, Farming, MMORPG, Multiplayer, Roguelike, Sandbox |
| Languages | English |
More posts
- 🍋 Lumiterra Dev Log #142 · new faces approaching, July loading6 days ago
- 🍋 Lumiterra Dev Log #141 · Agents on the Horizon, Roots Still Growing15 days ago
- 🍋 Lumiterra Dev Log #140 · The World Gets a Story, the Season Gets Closer20 days ago
- 🍋 Lumiterra Dev Log #139 · Fan Built, Season Loading25 days ago
- 🍋 Lumiterra Dev Log #138 · Agents Learn to Stake, the Social Layer Takes Sha...34 days ago
- 🍋 Lumiterra Dev Log #137 · The Wrong Answers, the Right Signals41 days ago
- 🍋 Lumiterra Dev Log #136 · Pizza, $LVMON, and the Players Who Stay48 days ago
- 🍋 Lumiterra Dev Log #135 · Agents Never Sleep, Puzzles Never Tell55 days ago
- 🍋 Lumiterra Dev Log #134 · the card in your hand, the chest at the gate62 days ago
- 🍋 Lumiterra Dev Log #133 · it's about time, the kit is ready67 days ago
Leave a comment
Log in with itch.io to leave a comment.